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[NEW STORE] Freshway Shopping

[NEW STORE] Freshway Shopping

A Roblox experience owned by Freshway Shopping PLC.

RoleplayENretail simulationjob roleplayshopping

Description (written by the developer; not a statement by this register)

l·l FRESHWAY SHOPPING l·l 👋 Welcome to Frsehway! We're a new ro-shopping experience on roblox with lots of things to explore and purchase! l·l HOW TO WORK HERE? l·l 🛒Interested in working at Freshway? Its easy and only takes 3 steps, Join the application centre, Pass the exam and await a training! 👍 Like the game? Make sure to give us a thumbs up! TAGS ( IGNORE ) Rostore, Freshway, Shopping, Realistic, Cheap, Modern, Roleplay, RP, JSM, Whitehill, Staff, Working, Helping, Friends, Blox, Grocery, Target, Voice Chat, Asda, Bloxstreet, DRS, cafe, Shop, Store

Last updated by the developer 10 Aug 2026, 19:13 UTC.

0
playing (measured 11 Aug 2026, 16:22 UTC)
10,728
lifetime visits
55%
liked (12 👍 / 10 👎)
19
favourites (1.8 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 16:220first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Rainbow Nametag
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You've played Freshway! · welcome2,590 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

505552.517 August 2026 — 50 % liked6 September 2026 — 53 % liked16 September 2026 — 52 % liked26 September 2026 — 55 % liked17 August 202626 September 2026
4 measurements spanning 40 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 49–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Sept 2026, 09:3355+3
16 Sept 2026, 09:2452-1
6 Sept 2026, 09:2253+3
17 Aug 2026, 09:2050first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.