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+1 Step = 1 Jump

+1 Step = 1 Jump

A Roblox experience owned by TrendPlay Studios.

ObbyENparkourclimbingincremental

+1 Step = 1 Jump is an obby experience created on 2025-12-21. It has accumulated 2,189,742 lifetime visits and 8,502 favorites. The game holds a 97% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

⚡ +1 Step = 1 Jump ⚡ PREMIUM USERS GET 1.5 JUMPS INVITE FRIENDS FOR A x.5 JUMP BOOST How to play: 🦘 Each step gives jumps to level up ⬆️ Jump through higher and higher platforms 🏆 Reach win pads to earn wins 💪 Upgrade your jumps and bonuses in the lobby 🔄 Rebirth to raise limits and unlock multipliers ⚡ Climb as high as you can and reach the top! 👟 Keep moving and keep jumping. How high can you reach?

Last updated by the developer 30 Apr 2026, 00:37 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
2,189,742
lifetime visits
97%
liked (38,512 👍 / 1,323 👎)
8,499
favourites (3.9 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
149 R$
PaintballGun
99 R$
Jetpack
99 R$
MagicCarpet
79 R$
LaserGun
79 R$
VIP
39 R$
Sword
39 R$
GrappleHook
29 R$
Double Speed
9 R$
Double Wins
9 R$
SpeedCoil
9 R$
BoomBox
5 R$
Auto Rebirth
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,367,973 · 73.5% win
First Rebirth! · progression690,668 · 53.1% win
Completed World 1 · progression18,841 · 4.1% win
Completed World 2 · progression1,093 · 0.00% win
Completed World 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 08:4697no change
14 Aug 2026, 08:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.