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+1 Step = 1 Jump

+1 Step = 1 Jump

A Roblox experience owned by TrendPlay Studios.

ObbyENparkourclimbingincremental

+1 Step = 1 Jump is an obby experience created on 2025-12-21. It has accumulated 2,189,742 lifetime visits and 8,502 favorites. The game holds a 97% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

⚡ +1 Step = 1 Jump ⚡ PREMIUM USERS GET 1.5 JUMPS INVITE FRIENDS FOR A x.5 JUMP BOOST How to play: 🦘 Each step gives jumps to level up ⬆️ Jump through higher and higher platforms 🏆 Reach win pads to earn wins 💪 Upgrade your jumps and bonuses in the lobby 🔄 Rebirth to raise limits and unlock multipliers ⚡ Climb as high as you can and reach the top! 👟 Keep moving and keep jumping. How high can you reach?

Last updated by the developer 30 Apr 2026, 00:37 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
2,189,742
lifetime visits
97%
liked (38,522 👍 / 1,330 👎)
8,463
favourites (3.9 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Minigun
149 R$
Jetpack
99 R$
PaintballGun
99 R$
LaserGun
79 R$
MagicCarpet
79 R$
VIP
39 R$
Sword
39 R$
GrappleHook
29 R$
SpeedCoil
9 R$
Double Speed
9 R$
Double Wins
9 R$
BoomBox
5 R$
Auto Rebirth
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,368,727 · 61.5% win
First Rebirth! · progression691,185 · 30.8% win
Completed World 1 · progression18,930 · 15.4% win
Completed World 2 · progression1,097 · 0.00% win
Completed World 3 · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9714 August 2026 — 97 % liked24 August 2026 — 97 % liked3 September 2026 — 97 % liked13 September 2026 — 97 % liked23 September 2026 — 97 % liked3 October 2026 — 97 % liked13 October 2026 — 97 % liked23 October 2026 — 97 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–98 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 11:4797no change
13 Oct 2026, 11:4697no change
3 Oct 2026, 11:3897no change
23 Sept 2026, 11:3797no change
13 Sept 2026, 11:3697no change
3 Sept 2026, 11:3597no change
24 Aug 2026, 08:4697no change
14 Aug 2026, 08:4597first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.