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Gladiator Simulator

Gladiator Simulator

A Roblox experience owned by Goose Games.

SimulatorENcombatleaderboardsbeta

Gladiator Simulator is a simulator experience created on 2018-12-03. It has recorded 1,186,116 lifetime visits and holds 14,444 favorites. The game currently has 0 players online. User engagement metrics show a 46% like percentage. The experience is categorized under the simulator genre.

Description (written by the developer; not a statement by this register)

This game is currently in BETA testing, there may be some bugs! 🔥Fight to the death in the Roman Colosseum where you can become the strongest warrior!🔥 💥Welcome to Gladiator Simulator!💥 💪🏻Train your body to become stronger! ⚔️Fight other players to see who is better! 👑Collect awesome weapons as you become stronger! 🏆Compete in Global Leaderboards, and much more! UPDATE: -Changed skull symbols to symbolise Kill Streak -Blood Token rewards for killing players with skulls -Max level is 200! -Heavily rebalanced levels -In combat you now hit the target closest to you -Bug fixes!!

Last updated by the developer 10 Dec 2019, 01:21 UTC.

0
playing (measured 11 Aug 2026, 19:16 UTC)
1,186,116
lifetime visits
46%
liked (5,053 👍 / 5,908 👎)
14,440
favourites (12.2 per 1k visits)
3 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 19:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Speed
300 R$
Holy Sword
300 R$
Chaos Sword
300 R$
Lightning Sword
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other473,549 · 0.00% win
Level 10 · progression177,779 · 0.00% win
Level 20 · progression44,153 · 0.00% win
Kills 1 · other12,368 · 0.00% win
Level 30 · progression9,843 · 0.00% win
Meet The Creator · other6,550 · 0.00% win
Kills 2 · other3,447 · 0.00% win
Level 40 · progression2,821 · 0.00% win
Level 50 · progression1,059 · 0.00% win
Level 60 · progression510 · 0.00% win
Kills 3 · other467 · 0.00% win
Level 70 · progression298 · 0.00% win
Level 80 · progression182 · 0.00% win
Level 90 · progression112 · 0.00% win
Level 100 · progression70 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

4614 August 2026 — 46 % liked3 September 2026 — 46 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 45–47 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:1946no change
14 Aug 2026, 14:0746first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.