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[2x + FLOWER🌻] Undertale: Skeletal Misfortune

[2x + FLOWER🌻] Undertale: Skeletal Misfortune

A Roblox experience owned by Project UT Studio.

RoleplayENUndertaleRoleplayBattle

Description (written by the developer; not a statement by this register)

🗣️Undertale: Skeletal Misfortune is a game where you use characters from UNDERTALE and many other AU's , battle with you friends or other players!!! ------------------------------------------------------- Have Fun!!! ------------------------------------------------------- 🔒 SHUTDOWN = UPDATE ❌ This Game isn't 100% canon ✔️ Roleplaying is allowed Exploiting/Hacking will result in a Permanent Ban ------------------------------------------------------- Code : - PEAK200KVISITS - OPTIMIZATION - SORRYFOREVENTDELAYED - THANKYOUFOR900LIKES *Like 👍 and Favorite ⭐ The Game For More Codes (Next Code At 1000 Likes)

Last updated by the developer 21 Aug 2026, 22:28 UTC.

91
playing (measured 22 Aug 2026, 00:50 UTC)
287,670
lifetime visits
83%
liked (1,294 👍 / 270 👎)
2,202
favourites (7.7 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6012391.511 August 2026 — 60 players21 August 2026 — 108 players21 August 2026 — 104 players21 August 2026 — 123 players21 August 2026 — 105 players22 August 2026 — 91 players9111 August 202622 August 2026
6 measurements spanning 11 days, net +31. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–132 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
22 Aug 2026, 00:5091-14
21 Aug 2026, 23:50105-18
21 Aug 2026, 22:50123+19
21 Aug 2026, 21:50104-4
21 Aug 2026, 20:54108+48
11 Aug 2026, 02:3860first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Roaring Knight
1,350 R$
Dustbelief Papyrus
800 R$
Axetale Sans
699 R$
RED
500 R$
Dio Sans
399 R$
VIP
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level of Violence · other16,799 · 9.5% win
No more deal... · other8,077 · 5.4% win
Geno Sans · other6,517 · 3.3% win
more...more!!!! This isn't enough... · other3,181 · 1.6% win
Jevil · other2,799 · 2.5% win
Flowery · other1,681 · 0.30% win
[100K VISITS EVENT] GRU SANS · other1,176 · 0.00% win
[15K VISITS EVENT] Sans Encounter · other995 · 0.00% win
[200K VISITS EVENT] IDustShane SANS · other850 · 0.00% win
Icebound Sans · progression699 · 3.8% win
[2K VISITS EVENT] Tears In The Rain · other694 · 0.00% win
[EASTER EVENT 2026] · other686 · 0.00% win
Jotaro Hat · collection628 · 0.00% win
Spamton Neo [SECRET BOSS] · progression625 · 1.4% win
Icebound TrailBlazer · progression592 · 1.9% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

83858415 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked21 August 2026 — 85 % liked22 August 2026 — 85 % liked25 August 2026 — 84 % liked4 September 2026 — 84 % liked14 September 2026 — 83 % liked24 September 2026 — 83 % liked4 October 2026 — 83 % liked14 October 2026 — 83 % liked24 October 2026 — 83 % liked15 August 202624 October 2026
13 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 05:3883no change
14 Oct 2026, 05:3783no change
4 Oct 2026, 05:3683no change
24 Sept 2026, 05:3583no change
14 Sept 2026, 04:4783-1
4 Sept 2026, 04:4684no change
25 Aug 2026, 04:4684-1
22 Aug 2026, 00:5085no change
21 Aug 2026, 23:5085no change
21 Aug 2026, 22:5085no change
21 Aug 2026, 21:5085no change
21 Aug 2026, 20:5485no change
15 Aug 2026, 04:4585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026
Roblox entity thumbnail
18 September 2026
Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
4 September 2026
Roblox entity thumbnail
28 August 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.