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[UPD☯️] Hunted

[UPD☯️] Hunted

A Roblox experience owned by Hunted(official community).

HorrorENhorrordetectivesurvival

Description (written by the developer; not a statement by this register)

Go around the map as the elite detective, and discover the secrets that are hidden. Find all 4 books, while trying to survive the terrible secrets you have led yourself into. Survive being HUNTED!☠️ How to play: 📕roam around the maps with the clues you find to retrieve all 4 books! 🕵️ figure out the main message with the 4 books to escape the Hunted 😈 survive the terrifying creatures this land contains 🔥stay near base camp! The more you leave the more dangerous it gets! 💲kill creatures and earn valuable money, to buy weapons and luck! Good luck detective solve your mission👍 Beware: This game contains things that are pretty scary!😱 and has a few jumpscares if provoked. Do play at your own risk, because your being ___ Hunted!☠️ The Owner(PREDATORS455) hosts admin abuses every once in a while and updates the game weekly!✅ Enjoy the game and collect weapons!🔪

Last updated by the developer 2 Aug 2026, 03:21 UTC.

0
playing (measured 3 Sept 2026, 15:03 UTC)
463
lifetime visits
100%
liked (4 👍 / 0 👎)
2
favourites (4.3 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
3 Sept 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

God Knife
2,575 R$
PREDATOR vision
1,000 R$
Admin Panel
200 R$
Azure Sword
155 R$
Donations!
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thank you for playing · welcome0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.