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[UPD 4] Infinite Clone Army! ♾️

[UPD 4] Infinite Clone Army! ♾️

A Roblox experience owned by Infinite Clone Army.

TycoonENsimulationupgradeobstacle

Infinite Clone Army! ♾️ is a tycoon experience created on 2025-12-21. The game has accumulated 5,139,341 lifetime visits and 721,655 favorites. Currently, 24 users are playing. The title holds an 88% like percentage. Players create clones, upgrade stats, and earn cash within the playground environment.

Description (written by the developer; not a statement by this register)

✨ Welcome to Infinite Clone Army! Create a growing team of clones that follow you with smooth, satisfying movement! 👥 🔥 Upgrade Size, Speed, and to move faster, and become stronger while you tackle fun obstacles around the playground! 💰 Earn cash as you play, unlock more upgrades, Rebirth and keep expanding your army to go even further. 🔔 Follow for updates 👍 Like for new stages 👥 Play with friends for an in-game boost

Last updated by the developer 16 Apr 2026, 12:14 UTC.

24
playing (measured 10 Aug 2026, 15:53 UTC)
5,139,341
lifetime visits
88%
liked (7,169 👍 / 993 👎)
751,065
favourites (146.1 per 1k visits)
21 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:5330first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Nuke
399 R$
GoldMiniGun
349 R$
VIP
299 R$
RocketLauncher
249 R$
Rainbow Carpet
249 R$
UNIVERSE AURA
249 R$
Admin commands [;fly]
249 R$
AutoRebirth
199 R$
Flying Cloud
199 R$
DualLaserGun
199 R$
Blue Lazer Gun
149 R$
Grapple Hook
149 R$
Speed Coil
99 R$
LaserGun
99 R$
StarterPack (INSANE VALUE)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played The Game! · welcome3,215,727 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8814 August 2026 — 88 % liked24 August 2026 — 88 % liked3 September 2026 — 88 % liked13 September 2026 — 88 % liked23 September 2026 — 88 % liked3 October 2026 — 88 % liked13 October 2026 — 88 % liked23 October 2026 — 88 % liked14 August 202623 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 01:3588no change
13 Oct 2026, 01:3488no change
3 Oct 2026, 01:3388no change
23 Sept 2026, 01:3288no change
13 Sept 2026, 01:3188no change
3 Sept 2026, 01:2388no change
24 Aug 2026, 01:2288no change
14 Aug 2026, 01:2288first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.