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FNAF: Become the Animatronic

FNAF: Become the Animatronic

A Roblox experience owned by TBSDEV.

HorrorENFive Nights at Freddy'sMorphingHorror

Description (written by the developer; not a statement by this register)

Welcome to FNAF: Become the Animatronic! Can you become the BIGGEST Animatronic in the Pizzeria and dominate the server? HOW TO PLAY: 🎮JUMPSCARE: Scare the NPC's around the pizzaria! 👻 GROW: Gain Souls and become GIANT! 🤖 MORPH: Unlock skins like Freddy, Bonnie, and Springtrap! ⚔️ DOMINATE: Fight against other players to see who is the biggest! 🛑 Shutdown = New Update or Bug Fixes! 👍 LIKE GOAL: New special code at 1,000 Likes! ⚠️ Warning: This game contains loud sounds and mild Jumpscares. Tags: FNAF, Five Nights, Freddy, Survival, Simulator, Grow, Giant, Eat, Christmas, Santa, Horror, Animatronic, Robot, Tycoon, Brasil, BR, Roleplay, Morph, Scary, Creepy.

Last updated by the developer 20 May 2026, 00:26 UTC.

0
playing (measured 13 Aug 2026, 18:36 UTC)
276,126
lifetime visits
76%
liked (1,091 👍 / 340 👎)
3,592
favourites (13.0 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 18:361first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Purple Guy
666 R$
Springtrap
499 R$
Starter Bundle
499 R$
Golden Freddy
499 R$
Revenge Mode
399 R$
x2 Souls
299 R$
Speed Coil
199 R$
Giant Limit
100 R$
VIP
99 R$
Soul Saver
50 R$
PvP Shield
35 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome236,511 · 100.0% win
First Blood · other131,418 · 100.0% win
Learning the Ropes · other131,246 · 100.0% win
Soul Collector · collection117,012 · 100.0% win
Growing · other114,655 · 100.0% win
Predator · other61,818 · 100.0% win
Hunter · other56,701 · 74.5% win
Giant · other54,610 · 93.2% win
Soul Hoarder · other40,904 · 65.1% win
PvP Champion · progression8,908 · 17.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

76787715 August 2026 — 78 % liked25 August 2026 — 77 % liked4 September 2026 — 77 % liked14 September 2026 — 77 % liked24 September 2026 — 77 % liked4 October 2026 — 77 % liked14 October 2026 — 76 % liked24 October 2026 — 76 % liked15 August 202624 October 2026
8 measurements spanning 70 days, net -2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 06:0376no change
14 Oct 2026, 06:0276-1
4 Oct 2026, 06:0277no change
24 Sept 2026, 06:0177no change
14 Sept 2026, 04:0377no change
4 Sept 2026, 04:0177no change
25 Aug 2026, 02:0477-1
15 Aug 2026, 01:5178first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.