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MASTER OBBY

MASTER OBBY

A Roblox experience owned by Happy Obbying.

ObbyENobstacle coursedifficulty progressionskill challenge

MASTER OBBY is an obby experience created on 2025-12-22. It has accumulated 4,374,664 lifetime visits and 6,007 favorites. Currently, 2 users are playing. The game holds a 77% like percentage. The description highlights 180+ stages and free skip rewards every 30 minutes.

Description (written by the developer; not a statement by this register)

👋 Welcome to MASTER OBBY! 🎁 Get a FREE SKIP every 30 minutes! 🎮 Play through 180+ stages of challenging and hard obstacles! 👍 Make sure to LIKE and leave feedback for us to improve the game! 📝 All stages are 100% tested and POSSIBLE. tags: expert, difficulty chart, tower, obby, hard, impossible, challenge, easy, oby, practice, jump obby, wall jump, fail, challenging, easy to hard, troll, slap, troll tower, master, mastering, admin, vip, for pro

Last updated by the developer 24 Jul 2026, 17:03 UTC.

2
playing (measured 10 Aug 2026, 14:02 UTC)
4,374,664
lifetime visits
77%
liked (4,447 👍 / 1,358 👎)
6,007
favourites (1.4 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:028first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Magic Carpet
499 R$
Easy Mode
299 R$
Fusion Coil
149 R$
Gravity Coil
129 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,834,641 · 80.0% win
Reached Stage 20 · progression1,797,238 · 63.0% win
Reached Stage 40 · progression1,449,291 · 56.4% win
Reached Stage 60 · progression1,081,559 · 57.7% win
Reached Stage 80 · progression708,151 · 60.3% win
Reached Stage 100 · progression540,580 · 45.9% win
Reached Stage 120 · progression417,309 · 39.3% win
Reached Stage 140 · progression255,839 · 32.8% win
Reached Stage 160 · progression113,770 · 17.0% win
Reached Stage 180 · progression75,400 · 7.9% win
Reached Stage 2000 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7714 August 2026 — 77 % liked24 August 2026 — 77 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:4677no change
14 Aug 2026, 02:4577first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.