Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Defend The Village

Defend The Village

A Roblox experience owned by Defend The Village.

Tower defenseENtower defensesurvivalrpg elements

Defend The Village is a tower-defense experience created on 2025-12-22. It has accumulated 579,321 lifetime visits and 3,115 favorites. Currently, 3 users are playing. The game holds a 73% like percentage. Players defend against monster waves, earning gold to unlock weapons and armor. Controls include Q for shiftlock and right-click for blocking.

Description (written by the developer; not a statement by this register)

Defend the village from waves of monsters! Earn gold and unlock better weapons, armor, and stat buffs. How long can you survive? Controls: Q - Toggle Shiftlock Right click - Block

Last updated by the developer 10 Aug 2026, 00:22 UTC.

3
playing (measured 11 Aug 2026, 09:15 UTC)
579,321
lifetime visits
73%
liked (740 👍 / 268 👎)
3,089
favourites (5.3 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Excalibur
449 R$
Wardrobe Expansion
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Troll Slayer · progression50,083 · 37.5% win
Spider Slayer · progression30,196 · 12.5% win
Lich Slayer · progression10,926 · 0.00% win
? · other3,985 · 12.5% win
?? · other2,163 · 12.5% win
??? · other1,414 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked3 September 2026 — 73 % liked13 September 2026 — 73 % liked3 October 2026 — 73 % liked13 October 2026 — 73 % liked14 August 202613 October 2026
6 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 23:2373no change
3 Oct 2026, 23:2273no change
13 Sept 2026, 22:0573no change
3 Sept 2026, 21:5273no change
24 Aug 2026, 20:0273no change
14 Aug 2026, 20:0173first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.