Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Vermont State Roleplay

Vermont State Roleplay

A Roblox experience owned by Heroic Reaper.

RoleplayENopen worldjobssocial

Description (written by the developer; not a statement by this register)

Vermont State Roleplay is a console‑exclusive game built for players who love immersive role‑playing. 🎮 Step into an open world where you can take on different jobs, explore freely, and create your very own story. 🚘 Whether you’re cruising the streets, working a shift, or teaming up with players, there’s always something new to experience. 🔹 Want to learn more? Connect with us on our socials — we’re always happy to answer your questions and hear from the community !

Last updated by the developer 21 Aug 2026, 07:28 UTC.

0
playing (measured 21 Aug 2026, 07:48 UTC)
3,939
lifetime visits
81%
liked (22 👍 / 5 👎)
26
favourites (6.6 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 07:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

10k Money!
1,300 R$
Empty
1,300 R$
6767
855 R$
Donation Pass
855 R$
Empty 2.0
855 R$
GUN Pass
125 R$
Sound pack/Sweden pack [SALE 50%]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta Tester · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

81878421 August 2026 — 87 % liked31 August 2026 — 83 % liked10 September 2026 — 81 % liked20 September 2026 — 85 % liked30 September 2026 — 81 % liked21 August 202630 September 2026
5 measurements spanning 40 days, net -6. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
30 Sept 2026, 07:5081-4
20 Sept 2026, 07:5085+4
10 Sept 2026, 07:4981-2
31 Aug 2026, 07:4983-4
21 Aug 2026, 07:4987first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.