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[Update1]🎄+1 Troll Speed🎄

[Update1]🎄+1 Troll Speed🎄

A Roblox experience owned by More addicting games.

ObbyENObbySpeed RunTroll

Description (written by the developer; not a statement by this register)

⚡Welcome to +1 Troll Speed⚡ How to play: 👟Every step makes you faster 🏆Overcome challenging obstacle courses ⚡ Train to get faster and FASTER to flex on friends 🚀 Upgrade your stats and rebirth to get stronger! ⚡Unlock powerful multipliers and become the FASTEST PLAYER! 😈 Troll other players 🌟Invite your Friends and Get a Boost! 🌟 👍 Like & favorite the game if you enjoy! 👥Join a group to receive rewards and updates! 👉 https://www.roblox.com/communities/938797589/More-addicting-games ❤️ Thanks for playing! Tags: Troll, Speed, Obby, Parkour, Fun, Run, Easy Obby, Parkour Obby, +1 Speed Second , Obstacle Course, Platformer Obby, Rainbow, Colorful, Step, roblox but every second you get +1 speed power, get speed, huge, massive, big, grow, every second, obby

Last updated by the developer 17 Jun 2026, 10:31 UTC.

0
playing (measured 10 Aug 2026, 20:16 UTC)
26,179
lifetime visits
85%
liked (34 👍 / 6 👎)
3,675
favourites (140.4 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:160first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Master
299 R$
+2 pet Equip
199 R$
x3 open
79 R$
Vip
49 R$
+25 storage
14 R$
auto open
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome16,622 · 0.00% win
Training completed! · progression9,155 · 0.00% win
World 1 · progression8 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.