Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Cruise Ship Tycoon

Cruise Ship Tycoon

A Roblox experience owned by Secondhand Studios.

TycoonENmanagementsimulationtycoon

Cruise Ship Tycoon is a tycoon experience created on 2018-12-03. It has 38,286,509 lifetime visits, 328,311 favorites, and an 88% like percentage. Currently, 70 users are playing. The game involves managing a cruise line, placing amenities, and exploring destinations to earn money and upgrade ships.

Description (written by the developer; not a statement by this register)

In Cruise Ship Tycoon, you start your own cruise line with a small empty ship. Place rooms, amenities, and keep your passengers happy to raise your ratings and earn enough money to afford larger and fancier ships. Sail your ship around and explore exotic destinations. Manage your income and expenses so your company doesn't go under (figuratively or literally). Board your friends ships and see what they've designed for their guests.

Last updated by the developer 22 Jan 2025, 19:19 UTC.

70
playing (measured 10 Aug 2026, 14:19 UTC)
38,286,509
lifetime visits
88%
liked (99,628 👍 / 13,783 👎)
328,538
favourites (8.6 per 1k visits)
3 December 2018
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:19101first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Titanic
600 R$
Customization Plus
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Beta · other78,190 · 0.00% win
Alpha · other2,449 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8823 August 2026 — 88 % liked2 September 2026 — 88 % liked12 September 2026 — 88 % liked22 September 2026 — 88 % liked2 October 2026 — 88 % liked12 October 2026 — 88 % liked22 October 2026 — 88 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:1588no change
12 Oct 2026, 15:0788no change
2 Oct 2026, 15:0688no change
22 Sept 2026, 15:0588no change
12 Sept 2026, 15:0488no change
2 Sept 2026, 15:0188no change
23 Aug 2026, 14:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

cruise-ship-tycoon.fandom.com1 active editors · 5,181 edits
69 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.