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The Backrooms

The Backrooms

A Roblox experience owned by Axelith.

HorrorENhorrorbackroomsexploration

Description (written by the developer; not a statement by this register)

The Backrooms. We all know of them, it's not an infinite labyrinth, some levels aren't like that, but the main level which most wanderers starts at otherwise known as level 0! Maybe eventually you can find the exit... keep trying! Don't let it get to you, hopefully you can escape before you succumb to the darkness, you may learn to overcome your insanity or let it overcome you. F to toggle the flashlight. Shift to run. LATEST UPDATE: - Updated MainMenuGui - Added Level 1 - Added Skin Stealer entity - Added The Hub (level selection) - Updated Flashlight System - Updated Level 0 - Level Keys

Last updated by the developer 7 Aug 2026, 03:29 UTC.

0
playing (measured 14 Aug 2026, 10:46 UTC)
37,467
lifetime visits
54%
liked (40 👍 / 34 👎)
43
favourites (1.1 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
14 Aug 2026, 10:460first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Joined · welcome19,681 · 0.00% win
1,000 distance · progression743 · 0.00% win
die to a bacteria · other133 · 0.00% win
die to a smiler · other47 · 0.00% win
Sublimity · other31 · 0.00% win
5,000 distance · progression30 · 0.00% win
The Abandoned Office · other14 · 0.00% win
Habitable Zone · other13 · 0.00% win
10,000 distance · progression7 · 0.00% win
25,000 distance · progression2 · 0.00% win
100,000 distance · progression0 · 0.00% win
50,000 distance · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.