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ادعم مركز العرب💸

ادعم مركز العرب💸

A Roblox experience owned by One K5.

OtherARsocial hangoutbeach themearab community

Description (written by the developer; not a statement by this register)

🌊 أهلاً وسهلاً بكم في شاطئ العرب مايك 🌊 Welcome to Arab Beach Mic 📋 القوانين | Rules ▪ احترم جميع اللاعبين وتكلم بأدب. ▪ Respect all players and speak politely. ▪ يمنع السب، التنمر، الإزعاج، أو افتعال المشاكل. ▪ No insults, bullying, trolling, or causing problems. 🛡️ الأمان | Safety ▪ يمنع الغش، الاستغلال، السكربتات، أو التخريب. ▪ Cheating, exploiting, scripts, or harmful tools are forbidden. ▪ الإدارة تتابع الخادم وتتخذ الإجراء المناسب عند الحاجة. ▪ Admins monitor the server and take action when needed. ⚠️ تنبيه | Warning ▪ مخالفة القوانين قد تؤدي إلى طرد أو حظر. ▪ Breaking rules may result in kick or ban. 👑 Developed by: kms700K - ioodiff - i_8xal

Last updated by the developer 9 Jul 2026, 11:56 UTC.

0
playing (measured 10 Aug 2026, 20:38 UTC)
101,722
lifetime visits
75%
liked (170 👍 / 57 👎)
923
favourites (9.1 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Whip
400 R$
Rope
400 R$
Hammer
300 R$
MOD
300 R$
Scissors
250 R$
Boxing gloves
250 R$
Handcuffs
250 R$
Piggyback
200 R$
Vip
200 R$
Carry
200 R$
Chokeee
200 R$
Slap
150 R$
kick
150 R$
Hug
100 R$
Fly
80 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

ss · other2,069 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

7515 August 2026 — 75 % liked14 September 2026 — 75 % liked24 September 2026 — 75 % liked4 October 2026 — 75 % liked24 October 2026 — 75 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 15:5275no change
4 Oct 2026, 15:5075no change
24 Sept 2026, 15:4975no change
14 Sept 2026, 12:3575no change
15 Aug 2026, 10:5375first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.