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+1 Animal Speed Escape

+1 Animal Speed Escape

A Roblox experience owned by BlockTrends.

ObbyENobstacle courseanimal themespeed training

+1 Animal Speed Escape is an obby experience created on 2025-12-22. The game has recorded 9,395,877 lifetime visits and 712,645 favorites. Currently, 10 users are playing. The title holds a 96% like percentage. Players equip animals, train on treadmills, and navigate obstacles to progress through the experience.

Description (written by the developer; not a statement by this register)

🐮 Welcome to +1 Animal Speed Escape! Train your speed on treadmill, play through different obstacles, and make it to the end! How to Play: 🦁 - Equip an Animal ⚡ - Train on Treadmill for SPEED 🤠 - Play through different obstacles 🦖 - Buy new Animals ⭐ - Upgrade! 🎁 Join our community BlockTurns for 10,000 FREE SPEED!

Last updated by the developer 23 May 2026, 03:32 UTC.

10
playing (measured 10 Aug 2026, 14:51 UTC)
9,395,877
lifetime visits
96%
liked (56,620 👍 / 2,210 👎)
715,654
favourites (76.2 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:510first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

King Seahorse
299 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played +1 Animal Speed Escape · other4,143,802 · 61.2% win
Finished World 1 · progression80,799 · 8.2% win
World 2 · progression66,974 · 9.5% win
World 3 · progression47,872 · 5.4% win
World 4 · progression28,041 · 5.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9613 August 2026 — 96 % liked23 August 2026 — 96 % liked2 September 2026 — 96 % liked12 September 2026 — 96 % liked22 September 2026 — 96 % liked2 October 2026 — 96 % liked12 October 2026 — 96 % liked22 October 2026 — 96 % liked1 November 2026 — 96 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 20:5396no change
22 Oct 2026, 20:5296no change
12 Oct 2026, 20:5196no change
2 Oct 2026, 20:5096no change
22 Sept 2026, 20:4996no change
12 Sept 2026, 20:4896no change
2 Sept 2026, 20:4796no change
23 Aug 2026, 20:4696no change
13 Aug 2026, 20:4596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.