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Nullbound [RELEASE!]

Nullbound [RELEASE!]

A Roblox experience owned by Zeppelion Studios.

HorrorENasymmetrical horrorliminal spacessurvival parkour

Description (written by the developer; not a statement by this register)

The liminal spaces are back and more dangerous than ever. ❗Nullbound is an unique asymmetrical horror game where your only task is to survive: hide, parkour and dodge the entity: you will need all your skills. 🔊 This game highly depends on audio cues. We recommend setting volume to atleast 5 bars. 🕹️ Controls: Q/L2 - Ability H/Triangle - Whistle Shift/R2 - Run Left Ctrl - Shiftlock 📱Mobile players have buttons. Tips: - You can use the admin movesets if you're playing on your private server. - You can only regenerate your health if you're not running. - Disruptor can break Architect's walls and explode Partygoer's balloon. - You can't obtain corruption with Can be Entity off. Credits: RealAlex2848 - Game Owner, Scripter, UI Designer, Main Animator, Builder. RealSant2848 - Main Builder, Animator. Zouchia - Game Artist. Dapper Husky - Allowed us to use some of his public music. Unseen Liminality - Captain Clark model & animations.

Last updated by the developer 31 Aug 2026, 01:06 UTC.

0
playing (measured 7 Sept 2026, 09:30 UTC)
1,638
lifetime visits
95%
liked (35 👍 / 2 👎)
36
favourites (22.0 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
7 Sept 2026, 09:300first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin Panel
429 R$
x2 Votes
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

949594.58 September 2026 — 94 % liked28 September 2026 — 94 % liked18 October 2026 — 95 % liked8 September 202618 October 2026
3 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
18 Oct 2026, 12:2195+1
28 Sept 2026, 11:4894no change
8 Sept 2026, 05:1594first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.