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[EMOTES] Murder+

[EMOTES] Murder+

A Roblox experience owned by Broken Clock.

Social & hangoutENsocial deductionrole-basedbeta

Description (written by the developer; not a statement by this register)

Welcome to Murder+! Can you survive... or become the killer? Every round is different. Discover your role, adapt your strategy, and do whatever it takes to win. THE ROLES 🔪 Murderer: Eliminate everyone before time runs out, but don't let the Sheriff stop you. ⭐ Sheriff: Protect the Innocents and eliminate the Murderer before it's too late. 🛠️ Innocent: Hide, survive, or collect 10 Scrap scattered around the map to craft a weapon and fight back! Earn Coins, unlock unique skins, craft cosmetics, and customize your perfect loadout. 👍 Enjoying the game? Leave a Like to support Murder+! 💰 Saturday Coin Boost: Every Saturday from 12 PM–3 PM EST, all players earn +20% more Coins. Murder+ is currently in Beta. You may encounter bugs as we continue improving the game.

Last updated by the developer 8 Aug 2026, 04:05 UTC.

30
playing (measured 10 Aug 2026, 14:19 UTC)
418,437
lifetime visits
63%
liked (215 👍 / 126 👎)
15,214
favourites (36.4 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:195first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Vip Pass
399 R$
Dual Wield
299 R$
Double Vote
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Like ratio over time

Growth

61636214 August 2026 — 61 % liked24 August 2026 — 62 % liked4 September 2026 — 62 % liked14 September 2026 — 62 % liked24 September 2026 — 62 % liked4 October 2026 — 62 % liked14 October 2026 — 63 % liked24 October 2026 — 63 % liked3 November 2026 — 63 % liked14 August 20263 November 2026
9 measurements spanning 80 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–63 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Nov 2026, 02:2063no change
24 Oct 2026, 02:1963no change
14 Oct 2026, 02:1763+1
4 Oct 2026, 02:1662no change
24 Sept 2026, 02:0862no change
14 Sept 2026, 00:3762no change
4 Sept 2026, 00:3662no change
24 Aug 2026, 22:4762+1
14 Aug 2026, 22:4761first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.