Roblox RegisterIndependent record of Roblox groups Β· not affiliated with Roblox Corporation
😈 TRAITOR MM2!

😈 TRAITOR MM2!

A Roblox experience owned by Broke Highschool Student Games.

Social & hangoutENMurder Mystery 2Social DeductionRole-based

😈 TRAITOR MM2! is a social-hangout experience created on 2025-12-22. It has accumulated 1,619,973 lifetime visits and 36,500 favorites. Currently, five users are playing. The game holds an 85% like percentage. Players select roles including Murderer, Sheriff, or Innocent to engage in survival gameplay.

Description (written by the developer; not a statement by this register)

Choose your role Murderer, Sheriff or Innocent and play to kill, protect or simply survive. πŸŽ‰ Like the game & join the group for x250 shiny Luck! πŸ’Ž Roblox Premium players get +500 Coins every 5 minutes! πŸ”’ Your progress is saved forever jump back in anytime! Invite your pals and see who can win! 🌟 πŸ”Ž Tags: Murder Mystery X, Murder Mystery, Murder Mystery 3, Murder Mystery K, Murder Mystery A, Murder Mystery Killer, Chases MM2, Murder Mystery 2, Murder Mystery 4, Murder Mystery 5, Murder Mystery 7, Murder Mystery 8, Murder Mystery 9, Murderer Mystery Z, Murder Mystery V, MMV, Russian MM2, Valp's MM2, Vanil's MM2, Angelazz MM2, TRAITOR, MURDERER, Camper, Sheriff, Hero, Chaos, Innocent, Knife, Gun

Last updated by the developer 11 May 2026, 21:49 UTC.

5
playing (measured 10 Aug 2026, 15:50 UTC)
1,619,973
lifetime visits
85%
liked (586 πŸ‘ / 101 πŸ‘Ž)
36,578
favourites (22.6 per 1k visits)
22 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:507first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome Β· welcome205,224 Β· 53.3% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8514 August 2026 β€” 85 % liked24 August 2026 β€” 85 % liked3 September 2026 β€” 85 % liked13 October 2026 β€” 85 % liked14 August 202613 October 2026
4 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 14:1685no change
3 Sept 2026, 14:0085no change
24 Aug 2026, 11:3685no change
14 Aug 2026, 11:3585first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.