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πŸŽ„ Tower of the Infinite πŸŒ€β„οΈ

πŸŽ„ Tower of the Infinite πŸŒ€β„οΈ

A Roblox experience owned by Nafka.

ObbyENholidaycolor-changingsolo

πŸŽ„ Tower of the Infinite πŸŒ€β„οΈ is an obby experience created on 2025-12-23. The game has accumulated 752,587 lifetime visits and 91,289 favorites. It holds an 87% like percentage. Currently, zero users are playing the experience. The description highlights a challenging climbing mechanic with color-changing towers and holiday decorations.

Description (written by the developer; not a statement by this register)

πŸŒ€ Welcome to πŸŽ„ Tower of the Infinite πŸŒ€β„οΈ! A long and fun obby where climbing is a challenge... and falling is part of the adventure. πŸš€ Scale a huge tower that changes colors as you progress 🎨 Enjoy futuristic effects, epic falls, and holiday decorations ✨ πŸŽ₯ Perfect for playing solo, with friends, or recording clips and videos πŸ’Ž Reach the top and prove you're worthy of the infinite ⚠️ Can you overcome all the obstacles without falling?

Last updated by the developer 20 Jun 2026, 15:13 UTC.

0
playing (measured 10 Aug 2026, 15:37 UTC)
752,587
lifetime visits
87%
liked (1,782 πŸ‘ / 266 πŸ‘Ž)
91,482
favourites (121.6 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:371first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Slap Angel
499 R$
Slap Demonio
499 R$
Carpet
399 R$
Slap
199 R$
Gravity
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME Β· welcome437,822 Β· 76.2% win
MOM HIDDEN Β· secret152,222 Β· 76.2% win
HACKER Β· other140,742 Β· 19.0% win
MOM ARROW Β· other122,542 Β· 57.1% win
MOM ROOF Β· other95,336 Β· 19.0% win
MOM CODE Β· other81,893 Β· 19.0% win
END Β· progression19,013 Β· 0.00% win
You met NAFKA! Β· other5,619 Β· 0.00% win
SLAP EVENT Β· social4,617 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8714 August 2026 β€” 87 % liked24 August 2026 β€” 87 % liked3 September 2026 β€” 87 % liked13 September 2026 β€” 87 % liked23 September 2026 β€” 87 % liked3 October 2026 β€” 87 % liked13 October 2026 β€” 87 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log β€” every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 21:0087no change
3 Oct 2026, 20:5387no change
23 Sept 2026, 20:5387no change
13 Sept 2026, 20:0187no change
3 Sept 2026, 19:5187no change
24 Aug 2026, 17:5187no change
14 Aug 2026, 17:4887first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.