INTERVAL (DEMO)
A Roblox experience owned by The Spectrum Power Squad.
Fighting & PvPENSoulslikeParry-based combatStamina management
Description (written by the developer; not a statement by this register)
A Soulslike-inspired game with a strong focus on parry-based combat, set in a looping space beyond reality where timing matters more than strength and every failure sends you back to try again. [CONTROLS] [W/A/S/D] Move [F] Parry [Q] Dodge [M1] Attack [M2] Hold: Critical Attack [R] Toggle Run [CTRL] Slide (While Running) [COMBAT OVERVIEW] Attacking, dodging, running, and sliding consume stamina. Perfect parries restore stamina and can stagger enemies, creating openings to attack. Some enemies can perform Perilous Attacks—certain ones require perfect parries, while others come as combos. Normal parries reduce your parry window until you either land a perfect parry or take a hit.
Last updated by the developer 8 Feb 2026, 03:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 07:00 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).