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[NEW] MOUNT PISANG

[NEW] MOUNT PISANG

A Roblox experience owned by BRICKG4NK.

AdventureENmountain climbingco-op adventureexploration

Description (written by the developer; not a statement by this register)

Welcome to MOUNT PISANG! A place of challenging adventures, warm atmosphere, and tranquility that embraces the soul. This game is still in development, but you can already try out some of its features. Available features: 🌸 MAIN FEATURES 2 Rute Going to Summit ,different Reward CoilBanana - Extra run Get More Coil at portal WASD RUTE EMOTE – Express yourself! FAVORITE MUSIC – Listen to your journey’s soundtrack. MULTI CARRY – Help friends by carrying more. 8 CHECKPOINTS – Explore every path safely. VIP – Get 2x speed. UPDATE EVERYDAY PREMIUM VIP – Enjoy 3x speed, UMBRELLA, Pan, and SCISSOR (create funny moments together!). Explore every trail, bring your friends or partner, and feel the peace at the top of Banana Mountain 🌤️ The adventure awaits you! 🏔️✨

Last updated by the developer 2 Aug 2026, 08:20 UTC.

0
playing (measured 13 Aug 2026, 13:36 UTC)
84,599
lifetime visits
88%
liked (491 👍 / 66 👎)
362
favourites (4.3 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 13:360first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

699 RBX (VIP PREMIUM)
69 R$
VIP 199rbx
29 R$
ElectraCoil
19 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME · welcome58,095 · 100.0% win
FINISHED THE MOUNT · progression23,174 · 0.00% win
MET THE OWNER · social7,011 · 9.1% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

888988.515 August 2026 — 89 % liked14 September 2026 — 89 % liked24 September 2026 — 89 % liked14 October 2026 — 89 % liked24 October 2026 — 88 % liked15 August 202624 October 2026
5 measurements spanning 70 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–89 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 17:5288-1
14 Oct 2026, 17:5189no change
24 Sept 2026, 17:5089no change
14 Sept 2026, 14:1989no change
15 Aug 2026, 12:3589first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.