lazer rush
A Roblox experience owned by LAZERSD.
ShooterENlaser tagteam deathmatchsci-fi
Description (written by the developer; not a statement by this register)
⚡ Laser Tag ⚡ 🔫 Sci-fi FPS battles with intense laser shootouts 👥 Team Deathmatch for squad-based domination 🚀 Upcoming Free-For-All mode for ultimate solo action 🌌 Futuristic arenas with glowing atmospheres 💥 Fast, fun, and action-packed gameplay We take fair play seriously. 🛡️ Our team is actively monitoring matches and developing systems to detect and remove cheaters. 🚫🤖 We want every player to enjoy the game without unfair advantages, so rest assured—we’re working hard to keep the arena fun and competitive for everyone. 💪⚔️
Last updated by the developer 10 Jul 2026, 09:04 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 12 Aug 2026, 18:36 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.