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Cash = Jump Power

Cash = Jump Power

A Roblox experience owned by A6 Studios.

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Description (written by the developer; not a statement by this register)

Welcome to Cash = Jump Power! 👋 How to play: - Collect cash and buy boosts! - Unlock new maps! Boosts boost the amount of cash you get when collecting! Premium Benefits: - 2x Speed Have fun!

Last updated by the developer 7 Feb 2026, 13:28 UTC.

0
playing (measured 11 Aug 2026, 09:15 UTC)
24,080
lifetime visits
31%
liked (28 👍 / 61 👎)
32
favourites (1.3 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

5x Cash
399 R$
2x Cash
149 R$
2x Speed
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Played · welcome17,969 · 0.00% win
+1 Resets · progression9,362 · 0.00% win
+1K Cash · other7,466 · 0.00% win
+10K Cash · other2,393 · 0.00% win
+100K Cash · other1,307 · 0.00% win
+5 Resets · progression1,206 · 0.00% win
+1M Cash · other962 · 0.00% win
+10 Resets · progression931 · 0.00% win
+10M Cash · other714 · 0.00% win
+25 Resets · progression621 · 0.00% win
+100M Cash · progression471 · 0.00% win
+50 Resets · progression398 · 0.00% win
+1B Cash · progression268 · 0.00% win
+100 Resets · progression259 · 0.00% win
+10B Cash · collection150 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.