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[Completed] Mount Lucia v.1

[Completed] Mount Lucia v.1

A Roblox experience owned by ZORA COMMUNITY.

ObbyENobstacle courseextreme difficultyparkour

Description (written by the developer; not a statement by this register)

This map is STRONGLY NOT RECOMMENDED for players who like to play casually or just want light entertainment. This map is specifically designed with EXTREME obstacles, requiring fast reflexes, precise timing, and high patience. Each obstacle is designed to test the player's abilities to the limit, so don't be surprised if you often fail, fall, or have to repeat many times. This map is indeed difficult, and it was intentionally made that way. Suitable only for players who enjoy tough challenges, aren't easily discouraged, and are mentally prepared to face maps that truly drain focus.

Last updated by the developer 27 Jul 2026, 11:00 UTC.

0
playing (measured 10 Aug 2026, 18:50 UTC)
169,895
lifetime visits
28%
liked (278 👍 / 723 👎)
212
favourites (1.2 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

20251229_192609.png · other0 · 0.00% win
20251229_191752.png · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

2815 August 2026 — 28 % liked25 August 2026 — 28 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 27–29 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 06:0828no change
15 Aug 2026, 06:0828first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.