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[πŸ†•] Eat The Blocks

[πŸ†•] Eat The Blocks

A Roblox experience owned by Tzigi Games.

SimulatorENgrowthcompetitiveincremental

Description (written by the developer; not a statement by this register)

🍽️ Eat The Blocks 🧱 A fast-paced Simulator where you eat blocks, grow stronger, and dominate the map! Consume blocks to increase your size, speed, and power, unlock upgrades, and race to become the biggest eater in the server. The more you eat, the faster you progress β€” but watch out for other players trying to steal your blocks! ✨ Features Eat blocks to grow bigger and stronger Competitive simulator gameplay Game passes for 2x Size and 2x Speed Powerful boosts and special abilities Leaderboards to track the top players Clean UI and satisfying progression πŸ† Can you become the ultimate block-eating champion? Keywords: Simulator, Eating Simulator, Growth Simulator, Roblox Simulator, Incremental, Upgrade, Blocks, Multiplayer, Competitive

Last updated by the developer 24 Dec 2025, 22:40 UTC.

0
playing (measured 13 Aug 2026, 10:50 UTC)
6,733
lifetime visits
93%
liked (14 πŸ‘ / 1 πŸ‘Ž)
12
favourites (1.8 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
13 Aug 2026, 10:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

VIP Pass
299 R$
2x Size
99 R$
2x Gems
89 R$
2x Coins
89 R$
2x Speed
67 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First PVP Β· progression2,373 Β· 0.00% win
Over 5000 Β· other2,265 Β· 0.00% win
Over 50K Β· other380 Β· 0.00% win
Over 100k Β· other191 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.