Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
THROW!

THROW!

A Roblox experience owned by Jitter Games.

Fighting & PvPENknockbackbattle-royalebeta

Description (written by the developer; not a statement by this register)

Throw Parts at others to knock them off 🎯 Use your abilities to gain advantage! 🔥 Most kills takes the win! 👑 💰 Use code "RELEASE" for Free 200 Coins!! 👍 Like + Join Group = Free Rewards & Codes! 🚀 Join the Community Server for the latest updates! ⚠️ Game is still in beta, please be kind and report bugs! 💖 Thanks for playing <3

Last updated by the developer 12 Aug 2026, 01:58 UTC.

0
playing (measured 12 Aug 2026, 15:03 UTC)
1,586
lifetime visits
90%
liked (52 👍 / 6 👎)
24
favourites (15.1 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
12 Aug 2026, 15:030first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
399 R$
2x Coins
249 R$
3x Votes
99 R$
maxwell.
49 R$
Starter Bundle
20 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME! · welcome1,319 · 100.0% win
First Blood! · progression623 · 100.0% win
Taste of Victory.. · progression137 · 100.0% win
Combatant · progression43 · 0.00% win
Gladiator · progression6 · 0.00% win
Rising Star · progression4 · 0.00% win
Killing Machine · progression0 · 0.00% win
Elite · progression0 · 0.00% win
Unstoppable · progression0 · 0.00% win
Veteran · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

899089.519 August 2026 — 89 % liked8 September 2026 — 89 % liked18 September 2026 — 89 % liked28 September 2026 — 90 % liked19 August 202628 September 2026
4 measurements spanning 40 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
28 Sept 2026, 12:5090+1
18 Sept 2026, 06:1989no change
8 Sept 2026, 06:1689no change
19 Aug 2026, 05:1689first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.