Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
+1 Jetpack Evolution

+1 Jetpack Evolution

A Roblox experience owned by Capybara Park.

TycoonENevolutionflyingupgrade

+1 Jetpack Evolution is a tycoon experience created on December 23, 2025. The game currently has 481 players online and has accumulated 10,591,976 lifetime visits. It holds 12,415 favorites and maintains a 71% like percentage. Players upgrade jetpacks by earning experience through flight to unlock stronger evolutions and trophies.

Description (written by the developer; not a statement by this register)

🚀🚀🚀🚀🚀🚀🚀 In +1 Jetpack Evolution, your goal is to upgrade your jetpack by earning experience while flying through the world. Gain XP by flying your jetpack, improve it step by step, and unlock stronger evolutions that let you fly faster and reach new heights. Overcome obstacles and challenges to earn trophies, which can be used to multiply your experience and boost your progress even more. The more you fly, the stronger your jetpack becomes. How far can you evolve it? 🔥

Last updated by the developer 10 Aug 2026, 20:38 UTC.

627
playing (measured 24 Aug 2026, 15:50 UTC)
10,948,991
lifetime visits
71%
liked (2,708 👍 / 1,085 👎)
12,834
favourites (1.2 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

173688430.562710 August 202624 August 2026
69 measurements spanning 14 days, net +331. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 96–765 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 69
Measured (UTC)PlayersChange
24 Aug 2026, 15:50627+93
24 Aug 2026, 14:50534-51
24 Aug 2026, 13:50585+9
24 Aug 2026, 12:50576+28
24 Aug 2026, 11:50548+22
24 Aug 2026, 10:50526-16
24 Aug 2026, 09:50542+56
24 Aug 2026, 08:50486+109
24 Aug 2026, 07:50377+33
24 Aug 2026, 06:50344+46
24 Aug 2026, 05:50298+92
24 Aug 2026, 04:50206+31
24 Aug 2026, 03:50175no change
24 Aug 2026, 02:50175-16
24 Aug 2026, 01:50191+18
24 Aug 2026, 00:50173-70
23 Aug 2026, 23:50243-22
23 Aug 2026, 22:50265-18
23 Aug 2026, 21:50283-63
23 Aug 2026, 20:50346first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Elite Aura
399 R$
V.I.P Aura
99 R$
Special Aura
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome4,782,606 · 100.0% win
Stage 1 · progression4,439,315 · 100.0% win
Stage 2 · progression4,038,240 · 100.0% win
Stage 3 · progression3,625,129 · 100.0% win
Stage 4 · progression2,461,483 · 100.0% win
Stage 5 · progression2,011,721 · 82.1% win
Stage 6 · progression1,821,968 · 75.3% win
Stage 7 · progression1,703,472 · 70.1% win
Stage 8 · progression1,489,765 · 60.9% win
Stage 9 · progression1,257,402 · 50.4% win
Stage 10 · progression981,994 · 39.4% win
Stage 11 · progression881,538 · 36.5% win
Stage 12 · progression430,247 · 17.1% win
Stage 13 · progression173,420 · 5.8% win
Stage 14 · progression106,896 · 3.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7113 August 202624 August 2026
69 measurements spanning 11 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 69
Measured (UTC)% likedChange
24 Aug 2026, 15:5071no change
24 Aug 2026, 14:5071no change
24 Aug 2026, 13:5071no change
24 Aug 2026, 12:5071no change
24 Aug 2026, 11:5071no change
24 Aug 2026, 10:5071no change
24 Aug 2026, 09:5071no change
24 Aug 2026, 08:5071no change
24 Aug 2026, 07:5071no change
24 Aug 2026, 06:5071no change
24 Aug 2026, 05:5071no change
24 Aug 2026, 04:5071no change
24 Aug 2026, 03:5071no change
24 Aug 2026, 02:5071no change
24 Aug 2026, 01:5071no change
24 Aug 2026, 00:5071no change
23 Aug 2026, 23:5071no change
23 Aug 2026, 22:5071no change
23 Aug 2026, 21:5071no change
23 Aug 2026, 20:5071first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.