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Survive Wish I knew

Survive Wish I knew

A Roblox experience owned by Many Things Studio.

SurvivalENsurvivalfightingadmin commands

Survive Wish I knew is a survival experience created on 2025-12-23. The game has accumulated 1,137,374 lifetime visits and 6,632 favorites. Currently, zero users are playing. The title holds an 86% like percentage. Players explore the map to survive and engage in combat.

Description (written by the developer; not a statement by this register)

LIKE👍 + JOIN OUR GROUP FOR FREE VIP ADMIN: https://www.roblox.com/communities/117951224/ 🎉 Survive for a special surprise! 🎉 ⭐ We added SECRETS! 🤫 🗺️ Explore the map and run to survive! ⚔️ Fight Wish I knew with weapons! 👍 Like and ⭐Favorite if you enjoy!

Last updated by the developer 16 Feb 2026, 14:49 UTC.

0
playing (measured 10 Aug 2026, 14:17 UTC)
1,137,374
lifetime visits
86%
liked (7,634 👍 / 1,263 👎)
6,609
favourites (5.8 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SCP-096
349 R$
SCP-067
299 R$
SCP Wish I Knew
199 R$
Monster Radar
99 R$
Speed Coil
99 R$
Slap Hand [OP]
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome875,204 · 0.00% win
Snapped! · other398,589 · 0.00% win
Gnomed! · other195,585 · 0.00% win
Escaped! · progression132,118 · 0.00% win
10 Minutes Played! · other97,222 · 0.00% win
60 Minutes Played! · other970 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 September 2026 — 86 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:3786no change
14 Aug 2026, 14:3086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.