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Chess Islands!

Chess Islands!

A Roblox experience owned by Chess Islands Community.

PuzzleENchessmultiplayerpuzzle

Chess Islands! is a puzzle experience created on 2025-12-23. It has recorded 1,175,749 lifetime visits and 3,063 favorites. Currently, 26 players are active. The title holds a 67% like percentage. The description highlights features including 12 chess variants, customizable pieces, and NPC opponents.

Description (written by the developer; not a statement by this register)

Play chess ♟️⬜⬛ with others in a vast world of islands! ⚔️ Get matched against players 📩 Challenge your friends 🧩 Solve puzzles & practice your chess 🔍 Analyze your games—see recommended moves 🌟 Win games, level up & earn rewards ✨ Customize your pieces & islands with skins Features: ⚡ 12 chess variants (atomic chess, duck chess & many more) 🕰️ Choose between 2D & 3D boards 📖 Game reviews (FREE): see which moves were excellent and which were inaccurate ➡️ Draw arrows & illustrations on the board 📚 In-depth profiles which store all your games 🤖 NPCs of all skill levels are available to play What are you waiting for? Play Chess Islands!♟️ [📻Cheaters will be banned! However, if you've been falsely banned, please make an appeal in the community server or community group..]

Last updated by the developer 9 Aug 2026, 20:51 UTC.

26
playing (measured 11 Aug 2026, 09:02 UTC)
1,175,749
lifetime visits
68%
liked (1,007 👍 / 478 👎)
3,137
favourites (2.7 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 09:0227first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
400 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome379,363 · 100.0% win
First Win · progression189,424 · 56.1% win
Stable Rating · other17,278 · 4.5% win
1100 Rating · other10,963 · 3.4% win
1200 Rating · other7,899 · 1.5% win
1300 Rating · other5,193 · 0.40% win
1400 Rating · progression3,050 · 0.40% win
1500 Rating · progression1,594 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

676867.514 August 2026 — 67 % liked24 August 2026 — 68 % liked3 September 2026 — 68 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–68 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 16:2168no change
24 Aug 2026, 14:1968+1
14 Aug 2026, 14:1867first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.