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Collect The Simpsons!

Collect The Simpsons!

A Roblox experience owned by FTG Productions.

ObbyENIP: The SimpsonsCollectionHidden Object

Description (written by the developer; not a statement by this register)

The Simpsons have gotten lost on the map, can you find them? 20/02/26 UPDATES 💫 - 20 new characters 🌀 - You VS Homer Area accessible from a portal infront of the garage! 🌍 - Bug fixes and quality of life updates! ⭐ - Hidden secrets! 👀 ✨ Let's search the map for all the Simpsons. Have fun completing the index! 💎 Complete various challenges and have fun with your friends on this challenging journey. 🐾 There are currently 125 simpsons Can you find and collect all of them? This game was inspired by Find The Simpsons! Check out their amazing game!

Last updated by the developer 27 May 2026, 14:30 UTC.

3
playing (measured 10 Aug 2026, 19:03 UTC)
123,862
lifetime visits
87%
liked (877 👍 / 130 👎)
982
favourites (7.9 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:035first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Admin
299 R$
Starter Pack
129 R$
INFINITE SPEED!
119 R$
Fusion Coil
119 R$
Magic Carpet
99 R$
Unlock Cash Door (Permanent)
49 R$
8X SPEED
29 R$
4X SPEED
15 R$
2X SPEED
5 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

THE · other74,704 · 100.0% win
SIMPSONS · other74,680 · 100.0% win
COLLECT · collection74,639 · 100.0% win
5 Simpsons Collected67,969 · 100.0% win
10 Simpsons Collected · collection51,598 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8715 August 2026 — 87 % liked25 August 2026 — 87 % liked4 September 2026 — 87 % liked14 September 2026 — 87 % liked24 September 2026 — 87 % liked4 October 2026 — 87 % liked14 October 2026 — 87 % liked24 October 2026 — 87 % liked15 August 202624 October 2026
8 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 13:4687no change
14 Oct 2026, 13:4587no change
4 Oct 2026, 13:3887no change
24 Sept 2026, 13:3787no change
14 Sept 2026, 10:4687no change
4 Sept 2026, 10:4587no change
25 Aug 2026, 09:2387no change
15 Aug 2026, 09:2387first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.