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>VISION [REIMAGINED]

>VISION [REIMAGINED]

A Roblox experience owned by The Goobers Dev Team.

HorrorENhorrornarrativestory-driven

Description (written by the developer; not a statement by this register)

Reason for creation: The original >VISION was canned due to Draggyy canning the game. The game looked very good from the videos and thumbnails of the game so I decided to recreate the game. Story: You are Riko, and you havn't seen your sister, Kammi, in 6 straight days. So you drive to the lab where she works. Little do you know, you'll be stuck in an unescapable rabbit hole. THIS IS A HORROR GAME, THIS MAY BE UNSUITABLE FOR SOME AUDIENCES LOWER THAN 12. Btw, the game isn't entirely accurate, it's also slightly bad. As said on Tin_top's profile page says: "I make games (not great games)." So yeah <=(`U`v) Credits to: Draggyy (OG Creator), Churgney Gurgney (Creator of Smiley's Theme and Chase Music),

Last updated by the developer 15 Aug 2026, 11:08 UTC.

0
playing (measured 20 Aug 2026, 21:51 UTC)
627
lifetime visits
75%
liked (9 👍 / 3 👎)
39
favourites (62.2 per 1k visits)
23 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
20 Aug 2026, 21:510first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

LETS PLAY. · welcome272 · 0.00% win
OOPISE. · other129 · 0.00% win
REST IN PIECES. · secret81 · 0.00% win
GOOD RIDDANCE · progression42 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

73757420 August 2026 — 73 % liked10 October 2026 — 75 % liked20 August 202610 October 2026
2 measurements spanning 50 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 73–75 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
10 Oct 2026, 09:1775+2
20 Aug 2026, 21:5273first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.