[FIXES] 🤡 WHO PUSHED ME?!
A Roblox experience owned by Softforce Studios.
MinigamesENbattle royalephysics-based combatlast player standing
Description (written by the developer; not a statement by this register)
WHO PUSHED ME?! 🤡 PUSH EVERYONE OFF. Be the last player standing. 🪙 Use code FREEMONEY for 100 Coins! 🥊 Knock players off tiny platforms 🔥 Push strength increases over time 🏆 Build your win streak 🎁 Unlock powerful gloves and effects 😈 Get revenge on the player who eliminated you Fast rounds. Huge pushes. Total chaos. 🎮 Play on PC, Mobile, and Console. 📶 Lagging? Enable Low Detail Mode and disable VFX in Settings. Can you survive one more round? Credits @Yellow78Dog — Manager & Lead Builder @tntyxz — Lead UI Designer & Scripter @cepimuz — Lead Scripter & General Designer
Last updated by the developer 19 Aug 2026, 04:35 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 20 Aug 2026, 11:33 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.