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Sightless🙈

Sightless🙈

A Roblox experience owned by FLOBZ.

Social & hangoutENhide-and-seeksurvivalround-based

Description (written by the developer; not a statement by this register)

🎧 (AUDIO REQUIRED TO PLAY) 🎧 Hide or be hunted... One player becomes the **SEEKER** Everyone else must **HIDE, SNEAK, and SURVIVE** before time runs out. 🤫Can you survive?🤫Don't make too much noise!🤫Don't get caught🤫 👀 **HIDERS** • Sneak around the map • Avoid Object that might make noise • Outsmart everyone • Survive the round ⚔️ **SEEKER** • Hunt every hider • Place traps to spot Hiders • Eliminate them before time runs out 🌴 **FEATURES** ⭐ Multiple maps to play on! ⭐ Buy traps, gadgets, and abilities ⭐ Sneak mechanics ⭐ Fast round-based gameplay ⭐ 4 Gamemodes! ⭐ Play with friends! ⭐ FREE Private Servers! (Coins won't be gained) 👍 Like & Favorite for updates! Join our group for cool a cookie: https://www.roblox.com/communities/35921007

Last updated by the developer 16 Aug 2026, 01:39 UTC.

0
playing (measured 16 Aug 2026, 02:04 UTC)
4,010
lifetime visits
64%
liked (39 👍 / 22 👎)
290
favourites (72.3 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
16 Aug 2026, 02:040first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN Private Server +
400 R$
(LIMITED) Saber pack
300 R$
VIP
200 R$
CUSTOM WHISTLE
99 R$
Coyote SKIN
99 R$
YIN SKIN
99 R$
StarterPack
15 R$
DON'T BUY
1 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You played!!! · welcome14,011 · 51.6% win
meet dev · other249 · 0.00% win
10 Wins · progression179 · 0.00% win
50 Kills · progression176 · 12.9% win
DiSCo R0OM! · secret82 · 12.9% win
100 Kills · progression46 · 0.00% win
SECRET ROOM????? · secret26 · 0.00% win
100 Wins · progression6 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

617869.518 August 2026 — 78 % liked28 August 2026 — 61 % liked7 September 2026 — 62 % liked27 September 2026 — 63 % liked7 October 2026 — 64 % liked6418 August 20267 October 2026
5 measurements spanning 50 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 58–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
7 Oct 2026, 07:3064+1
27 Sept 2026, 07:2363+1
7 Sept 2026, 03:5062+1
28 Aug 2026, 03:3261-17
18 Aug 2026, 03:2378first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.