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fight in a park

fight in a park

A Roblox experience owned by games just 4 fun.

Fighting & PvPENragdoll physicsdestructioncombat

Description (written by the developer; not a statement by this register)

a combat game with ragdoll and destruction physics. a remake of the old version of this game me and my brother made about a year or two ago. by me and my lil bro NOTICE: The game as of now has been discontinued. This is due to the game being backdoored by an old plugin I had. Sometime in the future I may end up making a remaster of the game to fix all of the problems and what not, but this is not guaranteed. I appreciate you all for playing. :) inspired by ragdoll system test.

Last updated by the developer 17 Aug 2026, 01:13 UTC.

0
playing (measured 21 Aug 2026, 14:30 UTC)
770
lifetime visits
80%
liked (12 👍 / 3 👎)
6
favourites (7.8 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 14:300first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

you suck · other98 · 0.00% win
baby steps · other42 · 0.00% win
spotted the X · other38 · 0.00% win
get countered loser · other37 · 0.00% win
welcome · welcome33 · 0.00% win
BETA TESTER · welcome29 · 0.00% win
awakened · collection26 · 0.00% win
lucky · collection24 · 0.00% win
what the hell?- · secret23 · 0.00% win
stop camping · other19 · 0.00% win
Respected Member · social17 · 0.00% win
cant touch this · other16 · 0.00% win
insanity. · secret13 · 0.00% win
the champion · progression5 · 0.00% win
spotted ELO · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.