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[🀝] Neon Squid Game

[🀝] Neon Squid Game

A Roblox experience owned by Blockbuster Studio.

RoleplayENSquid GameBattle RoyaleMini-games

Description (written by the developer; not a statement by this register)

RLGL REWORK SOON... We're sorry for delaye so much the next games update but we promise the rework and new games soon so very very sorry for so much delaye. Neon Squid Game-Roblox πŸ¦‘ WELCOME TO THE ULTIMATE SQUID GAME EXPERIENCE πŸ¦‘ Based on Netflix's iconic Squid Game series - now electrified with NEON vibes 6 DEADLY GAMES await: 1- Red Light, Green Light - One wrong move = ELIMINATED 2- Dalgona Candy - Perfect circle or instant death 3- Tug of War - Team strength decides survival 4- Marbles - Childhood game, deadly stakes 5- Glass Bridge - One step from total annihilation 6-Squid Game - Final battle, 1 winner only🌌 Dare to play? Only 1 survives. Join the neon nightmare! πŸ¦‘βš‘οΈ Soon Next Update RLGL REWORK...

Last updated by the developer 27 Jun 2026, 14:25 UTC.

0
playing (measured 26 Aug 2026, 12:31 UTC)
2,583
lifetime visits
57%
liked (24 πŸ‘ / 18 πŸ‘Ž)
12
favourites (4.6 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
26 Aug 2026, 12:310first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

[PERMENENT] VIP
299 R$
Push [Pre-Booking]
99 R$
Custom Player Tag [Pre-Booking]
49 R$
Thanos Buff
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.