Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Tropical Island [Voice Chat]

Tropical Island [Voice Chat]

A Roblox experience owned by Tropical Labs..

Social & hangoutIDhangouttropical islandvoice chat

Description (written by the developer; not a statement by this register)

🌴 Selamat Datang di Tropical Island! Tropical Island adalah game hangout santai di Roblox dengan suasana pulau tropis yang nyaman dan menyenangkan. Nikmati pantai berpasir putih, laut biru jernih, dan berbagai tempat menarik untuk bersantai bersama teman. Jelajahi pulau, ngobrol dengan pemain lain, dan ciptakan pengalaman seru di suasana liburan tropis yang chill. ✨ Fitur Utama: 🗺️ Map tropis luas dengan banyak spot menarik 🎤 Voice Chat & Podcast area untuk ngobrol santai 🎣 Fishing system sederhana dan relaxing 🥊 Boxing arena untuk duel seru 👫 Hangout & bertemu pemain baru 💃 Emote seru untuk ekspresi karakter kamu 🌅 Cocok untuk hangout, santai, dan menikmati vibe liburan bersama teman di Roblox!

Last updated by the developer 6 Aug 2026, 12:27 UTC.

0
playing (measured 11 Aug 2026, 05:38 UTC)
41,077
lifetime visits
96%
liked (155 👍 / 7 👎)
79
favourites (1.9 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 05:380first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Banana Boat
3,500 R$
MoneyGun
3,000 R$
Tendang
2,399 R$
Tongkat Sihir
1,299 R$
Borgol
1,099 R$
Bat
699 R$
VIP
349 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Tropical Island.png · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9615 August 2026 — 96 % liked25 August 2026 — 96 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–97 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:1996no change
15 Aug 2026, 20:1596first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.