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Find the Superpower in Japan

Find the Superpower in Japan

A Roblox experience owned by EbuAction × 東京都福祉局.

AdventureENexplorationobstacle coursesocial welfare

Description (written by the developer; not a statement by this register)

Explore a vast world and discover 156 hidden items! But it's not just about finding them — your skills and wits will be put to the test! 🏃 Action & Obbies: Conquer tricky obstacle courses to claim the treasure waiting at the top! 🛠️ Unlock Skills: Help out NPCs in need and you might just earn a special skill! Use your new abilities to reach places you never could before! 🤝 Quests: Lend a hand to NPCs in trouble and score rare items as a reward! Collect them all and become a true Master Explorer! ------------------------------------------------------------- 【Official Tokyo Metropolitan Government Project: Realizing an Inclusive Society】 This game was selected for the Tokyo Metropolitan Government's "Field-Dialogue Startup Collaboration Project" and was developed in partnership with the Tokyo Metropolitan Government Bureau of Social Welfare. It aims to spread understanding of diverse means of communication through gameplay, in line with the vision set forth in the "Tokyo Metropolitan

Last updated by the developer 12 Jul 2026, 15:14 UTC.

0
playing (measured 11 Aug 2026, 03:50 UTC)
198,778
lifetime visits
84%
liked (744 👍 / 141 👎)
1,302
favourites (6.6 per 1k visits)
24 December 2025
created (per Roblox)

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Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:500first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

ダブルジャンプ · other57,311 · 100.0% win
なまたまご · other49,338 · 100.0% win
グライダー · other39,858 · 100.0% win
コンパス · other32,753 · 88.9% win
扉の鍵 · collection25,802 · 88.9% win
スーパーメガネ · other21,922 · 88.9% win
ブルーベリー · other19,585 · 88.9% win
トルネード · other17,733 · 44.4% win
けんだま · other16,729 · 22.2% win
お守り · other16,192 · 22.2% win
ハンドスピナー · other15,262 · 22.2% win
だるま · other14,989 · 0.00% win
わたあめ · other14,664 · 22.2% win
花冠 · collection14,551 · 44.4% win
花束 · other14,516 · 22.2% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8415 August 2026 — 84 % liked4 September 2026 — 84 % liked24 September 2026 — 84 % liked4 October 2026 — 84 % liked24 October 2026 — 84 % liked15 August 202624 October 2026
5 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Oct 2026, 09:0384no change
4 Oct 2026, 09:0084no change
24 Sept 2026, 08:5384no change
4 Sept 2026, 06:3584no change
15 Aug 2026, 04:3584first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.