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UNCHARTED LIMINALITY [ALPHA]

UNCHARTED LIMINALITY [ALPHA]

A Roblox experience owned by Liminal Dev Team.

HorrorENbackroomsprocedural generationhorror

Description (written by the developer; not a statement by this register)

This game is in alpha, expect many bugs! A randomly generated backrooms experience. Each level is procedurally generated, ensuring every run is different. The levels are faithful to their lore counterparts, ensuring your experience is as accurate as possible. Try your best to escape each level of the backrooms, all while evading randomized monsters and utilizing items you may find. Travel alone or with a group of friends to see how far you can make it! Current levels: 0 - 16 Heavily inspired by PM 6:06 and the Backrooms wiki.

Last updated by the developer 5 Sept 2026, 05:07 UTC.

0
playing (measured 15 Sept 2026, 07:35 UTC)
3,318
lifetime visits
78%
liked (28 👍 / 8 👎)
100
favourites (30.1 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
15 Sept 2026, 07:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

UV Lamp
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Level 0 · progression461 · 0.00% win
Death · other278 · 0.00% win
Graduation · progression240 · 0.00% win
Level 1 · progression236 · 0.00% win
Level 2 · progression53 · 0.00% win
Level 3 · progression37 · 0.00% win
Level 4 · progression29 · 0.00% win
Level 5 · progression20 · 0.00% win
Level ! · progression17 · 0.00% win
Level 6 · progression11 · 0.00% win
Level 7 · progression11 · 0.00% win
Level 8 · progression8 · 0.00% win
Level 10 · progression7 · 0.00% win
Level 9 · progression7 · 0.00% win
Dullness · other5 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

78807915 September 2026 — 79 % liked5 October 2026 — 80 % liked25 October 2026 — 78 % liked15 September 202625 October 2026
3 measurements spanning 40 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–80 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Oct 2026, 13:0278-2
5 Oct 2026, 13:0180+1
15 Sept 2026, 07:5079first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.