UNCHARTED LIMINALITY [ALPHA]
A Roblox experience owned by Liminal Dev Team.
HorrorENbackroomsprocedural generationhorror
Description (written by the developer; not a statement by this register)
This game is in alpha, expect many bugs! A randomly generated backrooms experience. Each level is procedurally generated, ensuring every run is different. The levels are faithful to their lore counterparts, ensuring your experience is as accurate as possible. Try your best to escape each level of the backrooms, all while evading randomized monsters and utilizing items you may find. Travel alone or with a group of friends to see how far you can make it! Current levels: 0 - 16 Heavily inspired by PM 6:06 and the Backrooms wiki.
Last updated by the developer 5 Sept 2026, 05:07 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Sept 2026, 07:35 | 0 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 25 Oct 2026, 13:02 | 78 | -2 |
| 5 Oct 2026, 13:01 | 80 | +1 |
| 15 Sept 2026, 07:50 | 79 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.