Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[UPD] Sammy vs Jandel SAD STORY

[UPD] Sammy vs Jandel SAD STORY

A Roblox experience owned by MangoProductions.

Story & narrativeENnarrativedeveloper rivalryemotional drama

[UPD] Sammy vs Jandel SAD STORY is a story-narrative experience created on 2025-12-24. It has accumulated 1,677,948 lifetime visits and 269,493 favorites. Currently, 2 users are playing. The experience holds a 62% like percentage. The description outlines a fictional narrative about developers Sammy and Jandel.

Description (written by the developer; not a statement by this register)

Listen to a story about two developers, Sammy and Jandel, who start out working side by side. Jandel makes Grow a Garden, and it becomes really popular. Sammy feels left behind, and slowly turns that feeling into jealousy. He makes Steal a Brainrot. As their games grow, so does the distance between them 💔 They fight for players, use admin powers, and try to win at any cost. Walk through the scenes, listen to the moments, and feel the story. Disclaimer: This game is a fictional story created for entertainment purposes. All characters, events, and situations are not real. This experience is not affiliated with, endorsed by, or connected to any real Characters, Games, or people. Tags: 😢 Sad Story 🎮 Story Game 🌱 Grow a Garden 🧠 Brainrot ⚔️ Rivalry 👥 Friendship 📉 Jealousy 📈 Success 🕊️ Redemption 🕹️ Roblox jandel vs sammy Sammy Jandel Green Bean !!! ⚠️PLS KEEP THE LIKES AT 67%!!!⚠️

Last updated by the developer 2 May 2026, 15:06 UTC.

2
playing (measured 10 Aug 2026, 14:03 UTC)
1,677,948
lifetime visits
61%
liked (2,169 👍 / 1,408 👎)
290,726
favourites (173.3 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:033first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

ADMIN COMMANDS
499 R$
[SALE 67%] LAZER GUN
249 R$
Rainbow GLOVE 50% OFF
199 R$
RAINBOW CARPET (60% OFF!)
99 R$
VIP (75% OFF!)
49 R$
Part 3 Unlock
30 R$
GREEN BEAN MORPH
3 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,362,381 · 100.0% win
Finish the Story! · progression431,438 · 71.7% win
Finish Part 2 · progression190,658 · 33.7% win
Finish Part 3 · progression20,401 · 2.3% win
Secret 1 · secret5,270 · 2.5% win
Secret 2 · secret36 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

616261.514 August 2026 — 62 % liked24 August 2026 — 62 % liked3 September 2026 — 61 % liked14 August 20263 September 2026
3 measurements spanning 20 days, net -1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 61–62 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3761-1
24 Aug 2026, 11:1662no change
14 Aug 2026, 11:1562first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.