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[πŸ”₯] Hell Incremental

[πŸ”₯] Hell Incremental

A Roblox experience owned by Epic Duck Adventures.

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Description (written by the developer; not a statement by this register)

πŸ”₯ Welcome to Hell Incremental! πŸ‘† Perform dark Ritual Taps to earn Destruction ✨ Buy upgrades to boost Tap Power, CPS, Crits & more πŸ”„ Rebirth to collect Boosts and unlock permanent multipliers πŸ—Ώ Farm Souls of the enemys πŸ† Climb the leaderboards and prove your dominance in Hell 🎑 Free Prize Wheel (every 12h) + extra spins available 🌍 Explore hell’s zones & systems: πŸ”₯ Courtyard of the Damned πŸ•³οΈ The Abyss (Rituals & Upgrades) πŸ’€ Soul Catacombs (Souls & Multipliers) πŸ‘‘ Rebirth & Progress Hub (coming soon!) πŸ’– Like & Favorite to support the game! πŸ”” Join our Group & Discord for updates, codes & events!

Last updated by the developer 31 Dec 2025, 14:16 UTC.

0
playing (measured 15 Aug 2026, 16:34 UTC)
2,081
lifetime visits
59%
liked (19 πŸ‘ / 13 πŸ‘Ž)
19
favourites (9.1 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
15 Aug 2026, 16:340first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

REBIRTH X2
49 R$
SOULS X2
49 R$
DESTRUCTION X2
49 R$
SOUL RADIUS X3
29 R$
WALKSPEED X2
9 R$
RITUAL ANYWHERE
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to πŸ”₯ Hell Incremental Β· welcome0 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.