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Escape The Pizzeria Obby (NEW)

Escape The Pizzeria Obby (NEW)

A Roblox experience owned by Pure Mayhem.

ObbyENescapepizza themeparkour

Description (written by the developer; not a statement by this register)

So, it’s time for some pizza. But wait! Your parents want you to go to Mr. Crazy’s Pizzeria, the worst pizzeria in all of Robloxia! We can’t let him serve us his pizza! Let’s find our way out of his crazy pizzeria! With over 20 stages to escape, can you make it out and avoid becoming part of the kitchen? If you enjoyed the game, please leave a like and favorite! It means a lot. Don’t forget to join our group to discover more exciting games like this. Join the group for a free surprise reward! https://www.roblox.com/groups/35510827 Tags (Ignore): Obby, Escape, Pizzeria, Pizza, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Parkour, Easy, Easy Obby, Colorful, Rainbow Parkour, Obby, Fun, Easy, Parkour Obby, Obstacle Course, Rainbow, Colorful Obby Cartoony Fun Adventure Escape Motel Manager Sewer Get Eaten Evil Obby Obby, Parkour, Obstacle Course, Parkour, Parkour Obby, Rainbow, Parkour, Easy, Mega Easy Obby, Colorful, Beautiful, Pets, Adventure, Fun, Rainbow, Sea, Tropical,

Last updated by the developer 26 Dec 2025, 19:28 UTC.

0
playing (measured 10 Aug 2026, 15:45 UTC)
276,016
lifetime visits
54%
liked (58 👍 / 50 👎)
34,071
favourites (123.4 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:450first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome211,597 · 100.0% win
Completed ESCAPE PIZZERIA OBBY! · progression57,122 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

5415 August 2026 — 54 % liked25 August 2026 — 54 % liked15 August 202625 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 53–55 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 02:0454no change
15 Aug 2026, 01:4854first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.