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[🛡️RAIDS] Slay 1 Million Zombies! ⚔️

[🛡️RAIDS] Slay 1 Million Zombies! ⚔️

A Roblox experience owned by Blox Survivors.

SurvivalENroguelikezombie survivalboss raids

[🛡️RAIDS] Slay 1 Million Zombies! ⚔️ is a survival experience created on 2025-12-24. The game records 17,704,782 lifetime visits and 110,988 favorites. Currently, 44 players are active. The title maintains a 98% like percentage. It features roguelike mechanics, raid bosses, and weekly updates.

Description (written by the developer; not a statement by this register)

Welcome to Slay Zombies! ⚔️ In this roguelike game, you can... 🧟‍♂️Slay tons of Zombies! ⚡Level up and unlock OP upgrades! 🛡️Survive for 10 minutes! ⭐Can you beat all the bosses and become the strongest? 🌀Updates Weekly! Update v1.2 - Raids, Raid Armors, Gem Pass NEW LIMITED BUNDLE • NEW BLACK BEAST BUNDLE - Claim it before it leaves! ⚔️ Raids • Hourly raid boss fights! Queue up in the lobby and fight a massive boss with other players • 5 raid tiers with increasing difficulty and rewards • Deal damage to earn draws - more damage = more rewards • Earn coins, gems, rerolls, chests, and EXCLUSIVE raid-only armor sets • The more players in the raid, the higher your damage boost 🛡️ New Armor Sets • Goblin Armor Set (Legendary) • Arachnid Armor Set (Epic) • Raid-exclusive sets: Silent, SpacePirate, and Snow 💎 Gem Pass • 30-day pass - claim 25 gems every day! • Available in the shop Open Next Chest • Quickly open your next chest without going back to inventory

Last updated by the developer 6 Jun 2026, 18:28 UTC.

44
playing (measured 10 Aug 2026, 14:36 UTC)
17,704,782
lifetime visits
98%
liked (92,464 👍 / 1,817 👎)
110,886
favourites (6.3 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ruby Daggers
599 R$
Obsidian Boomerang
499 R$
Meteor Evolution
499 R$
Lightning Evolution
399 R$
Amethyst Bow Evolution
399 R$
Nuke
359 R$
Void Aura Evolution
299 R$
Obsidian Sword
299 R$
2x Coins
199 R$
2x Luck
169 R$
Obsidian Greatsword
159 R$
Instant Chest Open
149 R$
VIP
149 R$
2x Speed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,741,006 · 59.4% win
To · other4,740,489 · 59.4% win
Slay · other4,740,155 · 59.4% win
Zombies · other4,739,338 · 59.4% win
Have · other4,737,558 · 58.9% win
Fun!!! · other4,733,447 · 58.9% win
Beat Chapter 1 · progression2,534,262 · 38.8% win
Beat Chapter 2 · progression714,155 · 13.4% win
Beat Chapter 3 · progression329,537 · 3.1% win
Beat Chapter 1 Impossible Mode · progression29,108 · 0.50% win
Beat Chapter 3 Impossible Mode · progression17,796 · 0.00% win
Beat Chapter 2 Impossible Mode · progression8,836 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked12 September 2026 — 98 % liked22 September 2026 — 98 % liked2 October 2026 — 98 % liked12 October 2026 — 98 % liked22 October 2026 — 98 % liked1 November 2026 — 98 % liked13 August 20261 November 2026
9 measurements spanning 80 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
1 Nov 2026, 17:4798no change
22 Oct 2026, 17:4598no change
12 Oct 2026, 17:3998no change
2 Oct 2026, 17:3898no change
22 Sept 2026, 17:3798no change
12 Sept 2026, 17:3398no change
2 Sept 2026, 17:3298no change
23 Aug 2026, 17:1598no change
13 Aug 2026, 17:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.