Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[🛡️RAIDS] Slay 1 Million Zombies! ⚔️

[🛡️RAIDS] Slay 1 Million Zombies! ⚔️

A Roblox experience owned by Blox Survivors.

SurvivalENroguelikezombie survivalboss raids

[🛡️RAIDS] Slay 1 Million Zombies! ⚔️ is a survival experience created on 2025-12-24. The game records 17,704,782 lifetime visits and 110,988 favorites. Currently, 44 players are active. The title maintains a 98% like percentage. It features roguelike mechanics, raid bosses, and weekly updates.

Description (written by the developer; not a statement by this register)

Welcome to Slay Zombies! ⚔️ In this roguelike game, you can... 🧟‍♂️Slay tons of Zombies! ⚡Level up and unlock OP upgrades! 🛡️Survive for 10 minutes! ⭐Can you beat all the bosses and become the strongest? 🌀Updates Weekly! Update v1.2 - Raids, Raid Armors, Gem Pass NEW LIMITED BUNDLE • NEW BLACK BEAST BUNDLE - Claim it before it leaves! ⚔️ Raids • Hourly raid boss fights! Queue up in the lobby and fight a massive boss with other players • 5 raid tiers with increasing difficulty and rewards • Deal damage to earn draws - more damage = more rewards • Earn coins, gems, rerolls, chests, and EXCLUSIVE raid-only armor sets • The more players in the raid, the higher your damage boost 🛡️ New Armor Sets • Goblin Armor Set (Legendary) • Arachnid Armor Set (Epic) • Raid-exclusive sets: Silent, SpacePirate, and Snow 💎 Gem Pass • 30-day pass - claim 25 gems every day! • Available in the shop Open Next Chest • Quickly open your next chest without going back to inventory

Last updated by the developer 6 Jun 2026, 18:28 UTC.

44
playing (measured 10 Aug 2026, 14:36 UTC)
17,704,782
lifetime visits
98%
liked (92,334 👍 / 1,808 👎)
111,087
favourites (6.3 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:3638first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ruby Daggers
599 R$
Meteor Evolution
499 R$
Obsidian Boomerang
499 R$
Lightning Evolution
399 R$
Amethyst Bow Evolution
399 R$
Nuke
359 R$
Void Aura Evolution
299 R$
Obsidian Sword
299 R$
2x Coins
199 R$
2x Luck
169 R$
Obsidian Greatsword
159 R$
VIP
149 R$
Instant Chest Open
149 R$
2x Speed
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome4,710,229 · 91.6% win
To · other4,709,711 · 91.6% win
Slay · other4,709,379 · 91.6% win
Zombies · other4,708,564 · 91.6% win
Have · other4,706,796 · 91.6% win
Fun!!! · other4,702,712 · 91.6% win
Beat Chapter 1 · progression2,519,077 · 45.5% win
Beat Chapter 2 · progression709,775 · 13.9% win
Beat Chapter 3 · progression328,043 · 2.2% win
Beat Chapter 1 Impossible Mode · progression28,862 · 0.90% win
Beat Chapter 3 Impossible Mode · progression17,747 · 0.00% win
Beat Chapter 2 Impossible Mode · progression8,762 · 0.40% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9813 August 2026 — 98 % liked23 August 2026 — 98 % liked2 September 2026 — 98 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 97–99 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 17:3298no change
23 Aug 2026, 17:1598no change
13 Aug 2026, 17:0598first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.