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[😱] Climb Hungry Worm Tower

[😱] Climb Hungry Worm Tower

A Roblox experience owned by DOUBLE WORM PRODUCTIONS.

ObbyENTowerObbyWorm

[😱] Climb Hungry Worm Tower is an obby experience created on 2025-12-24. It has accumulated 3,622,562 lifetime visits and 567,585 favorites. The game holds an 86% like percentage. Currently, zero users are playing.

Description (written by the developer; not a statement by this register)

👋 Welcome to Climb Hungry Worm Tower! Reach the top without being eaten by the Hungry Worm. 🌟Don’t forget to like and favorite the game! ❤️ Thanks for playing! 🏷️ Tags: Worm Tower, Slap Tower, Troll is a pinning tower, Easy Tower, Tower, Obby, Obstacle, Rainbow, Fun, Admin, Coins, Free Gears, Tools, Hammers

Last updated by the developer 24 Jun 2026, 18:03 UTC.

0
playing (measured 10 Aug 2026, 19:35 UTC)
3,622,562
lifetime visits
86%
liked (534 👍 / 87 👎)
567,675
favourites (156.7 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:350first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Laser Gun
299 R$
Rocket Launcher
249 R$
Rainbow Carpet
179 R$
Brainrot Pack [SLAPS]
149 R$
Flying Cloud
149 R$
Grapple Hook
99 R$
Speed Coil
79 R$
Galaxy Slap
79 R$
Gravity Coil
79 R$
VIP
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome!👋 · welcome2,208,954 · 100.0% win
You finished the tower!🏆 · progression231,951 · 28.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8614 August 2026 — 86 % liked3 October 2026 — 86 % liked23 October 2026 — 86 % liked14 August 202623 October 2026
3 measurements spanning 70 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:2086no change
3 Oct 2026, 04:1986no change
14 Aug 2026, 04:0886first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.