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+1 Speed Bouncy Ball Escape

+1 Speed Bouncy Ball Escape

A Roblox experience owned by Speedy gamez.

ObbyENparkourspeedobstacle avoidance

Description (written by the developer; not a statement by this register)

🏀 Become the FASTEST BALL in the WORLD 🏀 ⚽ Bounce to earn speed 😨 Bounce past dangerous obstacles 🥇 Earn wins to upgrade your bounce speed power 🔄 Rebirth to gain bounce speed quicker 👍 Like & favorite the game for more updates!

Last updated by the developer 14 Feb 2026, 16:32 UTC.

0
playing (measured 10 Aug 2026, 17:15 UTC)
493,629
lifetime visits
93%
liked (2,232 👍 / 156 👎)
1,444
favourites (2.9 per 1k visits)
24 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:150first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

payment
2,632 R$
Triple Hatch
199 R$
Auto Hatch
199 R$
Fusion Coil!
129 R$
SLAP
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome281,430 · 100.0% win
Welcome back! · welcome97,575 · 100.0% win
Rebirth! · progression52,102 · 30.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9314 August 2026 — 93 % liked3 September 2026 — 93 % liked14 August 20263 September 2026
2 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 92–94 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 23:1593no change
14 Aug 2026, 21:1793first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.