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+1 Snowboard Speed ESCAPE

+1 Snowboard Speed ESCAPE

A Roblox experience owned by EVERYTHINGFLOWS.

RacingENsnowboardingspeed runrebirth

Description (written by the developer; not a statement by this register)

⭐ Welcome to +1 Snowboard Escape! 🛴 How to Play: 🛴 Ride to become the FASTEST! 🏃 Avoid obstacles to WIN! 🥇 Use wins to buy FASTER Snowboards! ⚡ Rebirth to unlock new snowboards & gain speed faster! ✨Like and favorite the game for more updates!

Last updated by the developer 9 Apr 2026, 14:51 UTC.

0
playing (measured 10 Aug 2026, 14:21 UTC)
352,448
lifetime visits
94%
liked (3,503 👍 / 232 👎)
43,305
favourites (122.9 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[LIMITED] Phoenix Snowboard!
21 R$
STRAWBERRYELEPHANTE'S TREADMILL [25X] [OP]
19 R$
TRALALERO'S TREADMILL [9X SPEED] [OP]
9 R$
TUNGTUNG'S TREADMILL [3X]
4 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

WELCOME To +1 Scooter Escape! · welcome194,546 · 100.0% win
FIRST WIN! CONGRATULATIONS! · progression107,832 · 100.0% win
You Reached STAGE THREE!91,191 · 0.00% win
You Reached STAGE SIX! · progression45,222 · 0.00% win
The End...?? For now..... · progression2,111 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

9414 August 2026 — 94 % liked25 August 2026 — 94 % liked4 September 2026 — 94 % liked14 August 20264 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 93–95 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
4 Sept 2026, 02:0394no change
25 Aug 2026, 00:0494no change
14 Aug 2026, 23:5094first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.