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[NF] Steal a Zombie!

[NF] Steal a Zombie!

A Roblox experience owned by Hiko's Community.

TycoonENzombietrollingrebirth

Description (written by the developer; not a statement by this register)

🧟 Welcome To Steal a Zombie! 👍 Like The Game And Join The Group 💿 Active Snap Events Every Update And Every Saturday! 🎁 Join The Group For Free Reward! 🍀 Automatically X8 Luck Activate When Admin Abuse Is Going To Start! 😎 All Saturday Admin Abuses Are Called OP Saturday! How To Play: 🧟 Buy a Zombie! 🥷 Steal Zombie From Other Players 💸 Generate Money 🔥 Rebirth ✋ Buy Slaps And Troll Gear To Troll Other Players! 🧠 Use Ur Secret Method To Steal Zombies! 🌀Next Strong Zombie At 10k Visits! 💻 Supports Desktop, Mobile, Console, VR And Tablet Players ⭐ Credits : @WinnerTakesAll For Back Pack System! @AGoldenMilk For Zombie System! @StudioScripts For Map!

Last updated by the developer 29 Aug 2026, 05:17 UTC.

0
playing (measured 30 Aug 2026, 05:21 UTC)
5,636
lifetime visits
83%
liked (38 👍 / 8 👎)
25
favourites (4.4 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
30 Aug 2026, 05:210first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Dev Test.
45,000 R$
Season 3 Pass
120 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome84 · 0.00% win
Met The Owner! · social1 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.