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BE A BOSS!

BE A BOSS!

A Roblox experience owned by STORMWARD.

ShooterENasymmetric PvPFPS shooterboss fight

Description (written by the developer; not a statement by this register)

🔥 Be a BOSS and crush them all! Control the battlegrounds. Leave no one standing 🔥 🔫 Soldiers team up, adapt, and take down the boss before it wipes you out 🔫 🎁 Redeem code 'DaBOSS' in the shop 🎁 ⚔️ Fast-paced asymmetric PvP battles. 🏆 Prove who is da real BOSS! 🎮 Available on Desktop, Phones, Tablets, XBOX, & PlayStation! 💬 Share your feedback, suggestions, and ideas to help shape the game's development. 👥 Join the group or community server to discuss the game and stay updated on new features and content. 💖 Thanks for playing, now go be Da BOSS! Tags: Boss Fight, Be The Boss, PvP, FPS, Shooter, Roblox FPS, Asymmetrical PvP, Action, Arena, Multiplayer, DOOM, Rivals, Forsaken

Last updated by the developer 22 Apr 2026, 21:17 UTC.

0
playing (measured 10 Aug 2026, 21:21 UTC)
38,904
lifetime visits
72%
liked (88 👍 / 35 👎)
144
favourites (3.7 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 21:210first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WELCOME · welcome29,681 · 0.00% win
WELCOME BACK · welcome1,885 · 0.00% win
CROWN LORD · other1,569 · 0.00% win
SLAYER LORD · other1,191 · 0.00% win
CROWN CHAMPION · progression1,093 · 0.00% win
SLAYER CHAMPION · progression873 · 0.00% win
OBBY MASTER · progression864 · 0.00% win
COMMUNITY SUPPORTER · other148 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.