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FNAF Escape Rooms 🍕

FNAF Escape Rooms 🍕

A Roblox experience owned by EVIL ESCAPE GAMES.

AdventureENFive Nights at Freddy'sEscape RoomHorror

Description (written by the developer; not a statement by this register)

😧 Oh no… you’re trapped behind 50 rooms! Do you have what it takes to escape? 🤖 The animatronics will guide you listen carefully! 👍 Like & ⭐ Favorite for more amazing games! 💖 Made with love by EVIL ESCAPE GAMES

Last updated by the developer 19 Apr 2026, 19:29 UTC.

0
playing (measured 11 Aug 2026, 04:50 UTC)
66,148
lifetime visits
79%
liked (158 👍 / 43 👎)
5,911
favourites (89.4 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 04:500first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Grapple Hook!
29 R$
Flying Carpet (OP)
19 R$
Speed (SALE)
10 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome51,030 · 0.00% win
Escaped 10 Rooms! · progression28,037 · 0.00% win
Escaped 20 Rooms! · progression16,487 · 0.00% win
Escaped 30 Rooms! · progression13,064 · 0.00% win
Escaped 40 Rooms! · progression10,828 · 0.00% win
Escaped 50 Rooms! · progression8,750 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

787978.515 August 2026 — 78 % liked25 August 2026 — 78 % liked4 September 2026 — 79 % liked14 October 2026 — 79 % liked15 August 202614 October 2026
4 measurements spanning 60 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 78–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
14 Oct 2026, 20:3179no change
4 Sept 2026, 16:4879+1
25 Aug 2026, 15:2278no change
15 Aug 2026, 15:0678first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.