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Grow a Kpop Demon Hunter 🎀

Grow a Kpop Demon Hunter 🎀

A Roblox experience owned by Backpack Games Studios.

SimulatorENK-popevolutionblobs

Description (written by the developer; not a statement by this register)

πŸ‘‹ Welcome to Grow A KPop Demon Hunter! πŸ”₯ Eat and devour to grow HUGE! πŸ”₯ πŸ’€ Eat smaller Kpop Demon Hunters and dominate the map!πŸ’€ πŸ’Έ Earn cash to unlock Rare Skins! πŸ’Έ πŸ† Rise to the top and become the STRONGEST KPop Demon Hunter alive! πŸ† ⭐ πŸ‘LIKE GAME + πŸ‘₯ JOIN THE GROUP for +1,000 Starting Size! πŸ… Roblox Premium = +50% More Size! 😴 Tired of dying? Private servers are FREE! πŸŽ‰ tags: Kpop Demon Hunters, eat blobs, io, grow, eat slimes, simulator, evolution, evolve

Last updated by the developer 28 Dec 2025, 04:19 UTC.

1
playing (measured 11 Aug 2026, 03:48 UTC)
19,066
lifetime visits
44%
liked (7 πŸ‘ / 9 πŸ‘Ž)
3,155
favourites (165.5 per 1k visits)
25 December 2025
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart β€” so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log β€” every players count we have recorded
Measured (UTC)PlayersChange
11 Aug 2026, 03:480first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization β€” game passes

Galaxy (x100 SIZE)!
3,499 R$
Infinite Bank Storage!
1,899 R$
VIP!
399 R$
No Bank Timer!
399 R$
+25K Starter Size!
359 R$
Double Cash!
349 R$
Double Size!
299 R$
+10K Starter Size!
259 R$
Magnet!
179 R$
+5K Starter Size!
139 R$
+1K Starter Size!
79 R$
Premium Daily Rewards!
79 R$
Starter Pack!
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! Β· welcome15,917 Β· 0.00% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.