Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Climb and Slap!

Climb and Slap!

A Roblox experience owned by Sleeptime Studio.

ObbyENobstacle coursephysics-based combatmultiplayer race

Description (written by the developer; not a statement by this register)

Climb, push, and survive! 🪜💥 Race up the stairs in this wild and chaotic game where anything goes! 🤪 Slap, push, and knock your rivals off while trying to make it to the top 🏆💨 Dodge tricky traps, avoid getting knocked down, and use every move you’ve got to stay ahead! 👊🔥 Team up with friends or battle strangers as you sprint, jump, and fight your way to victory! 😎🎉 The higher you climb, the crazier it gets – be ready for surprises, laughs, and nonstop action! 😂⚡ Show off your skills, dominate the stairs, and become the ultimate champion 🥇 Are you fast, smart, and sneaky enough to make it? 💪🤩 Brought to you by Sleeptime Studios.

Last updated by the developer 26 Dec 2025, 23:11 UTC.

0
playing (measured 23 Aug 2026, 03:17 UTC)
1,015
lifetime visits
20%
liked (1 👍 / 4 👎)
0
favourites
25 December 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
23 Aug 2026, 03:170first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

67 Pet
100 R$
ULTRA SLAP!
100 R$
100 Speed!
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

500 Studs Climbed · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.